![]() You get this cool dynamic when you put this cute innocent little baby character against a harsh unforgiving Soulslike world Are you trying to slowly spell out a Chipotle order with your game initials? Kowloon Nights liked the pitch and the rest is history! The first prototype was a top-down mobile game because that's all I was comfortable making back then.Īfter Going Under, we needed to pitch publishers on a new project, so I brought the idea back, and what really made it exciting was the prospect of doing it as a Soulslike now that we had all our third-person combat experience from doing GU. You have to understand, this was a game I thought of over 6 years ago, we just didn't have the budget or talent yet to make it what it is now. The game mechanics, lore, characters, all came pretty naturally out of that. The initial pitch was just the core idea that you're a hermit crab who can wear different types of trash as shells to gain different abilities. Like with our last project, there's a real story we're trying to tell here and a lot of love being poured into it, it just so happens to also be a crab was the initial pitch for Another Crab’s Treasure? The thing is though, we really want to make sure people know we're not just making this game for the memes, as much as we like our memes. We've worked tirelessly to curate an online audience of people who like crabs via daily crabposting, so at the very least this is what OUR people want. Is this what the people wanted all along? Your last (and first!) game, Going Under, was not a crab game. We really want to make sure people know we're not just making this game for the memes, as much as we like our memes ![]() But also we figured less people would know what a shoal is, trust me, we considered it. Nick Kaman, Art Director & Studio Head: Shells are the central mechanic of the game so we wanted to call attention to them. Nintendo Life: Important questions first: Why “shellslike” and not “shoalslike”? So obviously I had to reach out to Aggro Crab for a totally legit crab-focused interview, in which we cover topics from the serious (like the mechanics of Another Crab's Treasure) to the silly (like how much crab merch they own). They describe the game as a "shells-like", which is to say that it's a (Dark) Souls-like. I was just waiting for the perfect Crab News to surface, and thanks to last week's Indie World presentation, I have finally found it: Another Crab's Treasure, the upcoming PC and Nintendo Switch game from Aggro Crab, the studio behind dystopian office-based dungeon crawler, Going Under. You thought I forgot about Crab News Thursday, didn't you? Well I didn't.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |